In this episode, I am going to implement a way to add a random local rotation to each instance of the instanced static meshes we have placed with the advanced procedural tool we have developed in unreal engine 4. This would allow us to have an organic look when we place objects like trees on the sides of the roads or along a fence or whatever the place we are using this procedural tool. Support my work here : #CodeLikeMe #unrealengine #ue4
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