Save some time when testing models for FS19. In this video I show how to export a simple material from blender 2.8 to a i3d, open it up in Giants Editor, then I apply the textures and a shader along with variations. Then to save a bit of time (if you are testing models) I show how to copy and paste lines in notepad to apply the same principles to a new blender export. It can save a few minutes with a simple copy paste rather than searching for all the same files.
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