In this video tutorial for the Unity3D engine, I try to illustrate, using some side by side projects, a few reasons why you should (re)think your projects and build your games using this powerful Unity feature. In the long run it will be well worth it. ERRATA
In the video I forgot to cover the question: how do you actually build Asset Bundles? The answer is simple: you invoke some Unity APIs with a list of paths to the assets you want added to bundles. See documentation below.
DISCLAIMER
Even though this video is focused on the concept of AB itself, part of the demonstration is made using a paid framework (my own one, I'm not advertising for anyone else). Using that framework is NOT at ALL necessarily to test on your own and use the discussed concepts (as I've said, Asset Bundles are a Unity concept, not something specific to my framework).
SUMMARY
1:00 Reason number 1: Smaller game build sizes
4:27 What are Asset Bundles anyway?
5:46 How all of this makes my game build size smaller?
6:44 Reason number 2: Easier workflow for deploying new content to your players
10:06 Reason number 3: It is a good practice, widely used
Unity Documentation:
Additional video tutorials and showcases of the Dream Bit Bundles framework created to facilitate asset bundling, patching etc:
Asset Store:

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