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TOM CLANCY'S RAINBOW SIX SIEGE SITUATION-3(High Value Target)Diffused in 4:35secs

TOM CLANCY'S RAINBOW SIX SIEGE SITUATION-3(High Value Target)Diffused in 4:35secs VIDEO BASED ON DIFFUSING A BOMB
COMPLETED IN 4:35secs
Consulate/Disarm
Weapons/Equipments:
*F2
*P9
*Stun Grenade
*Breach Charge
Challenges:
*Finish the situation with at least 50 health remaining
*Keep the enemy from touching the defuser
*Kill 2 enemies through a breakable surface

Siege has come a long way since it launched two years ago.A steady stream of new maps, operators, and cosmetic items - along with a heaping helping of bug fixes, balance changes, and stability improvements - have slowly transformed it into a much deeper competitive game, even if there are some growing pains that come along with that. Siege has always been a fun and challenging FPS, but as it enters its third year it has gained a pull that’s become hard to resist.

The core of Siege hasn’t changed; a 5v5 dance of attack and defense between well-equipped military special forces squads on compact but complex maps. A wonderful emphasis on strategy and smart play over pure twitch aiming gives it a distinct feel that you don’t get from games like Call of Duty or Counter-Strike: Global Offensive. Often times figuring out which door to barricade and which to break open can win you more games than just being able to outgun your opponents.

Each round of a match starts with a frantic race as one side sets up their defenses and the other hunts for intel with remote-controlled drones. It’s game of cat and mouse that often devolves into hilarious, Benny Hilly-style chases as the defenders try to deny the attackers of as much information as possible. It’s only a minute long, but there are a lot of subtle nuances in what walls to reinforce and where to place your traps that can differentiate the good players from the great.

Most of its levels are set in buildings with three stories, giving its gunfights a sense of height that many shooters lack. They’re also littered with destructible walls and floors, letting you create your own paths with breaching charges or even break small holes in defending walls to create new lines of sight. It makes Siege an immediately more accessible game, empowering you with the ability to improve your win rate through learning the maps alone, even if your aim doesn’t get any better.

ENJOY!!!

#R6 siege

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